BMP to TGA Converter: Free, Private, No Upload
Convert BMP files to TGA in your browser. Lossless output, batch up to 20 files at once, no upload, no account, no watermark. Your files never leave your device.
- BMP to TGA
- Batch up to 20 files
- No upload, no account
- Metadata stripped
- 1Add up to 20 images
- 2Pick from 18 formats
- 3Download or copy the code
Processed on your device. Your images are never uploaded, and metadata is stripped. How we keep it private
How do I convert BMP to TGA for free?
Drop your BMP files into the tool above, choose TGA as output, and download the result. Everything runs in your browser, so nothing is uploaded and there is no limit or watermark. It works on Windows, Mac, Linux, ChromeOS, iOS and Android — anywhere you have a modern browser.
- Price
- Free, no credits and no daily cap
- Account required
- No
- File uploaded to server
- No, processed locally in your browser
- Batch limit
- Up to 20 files at once
- Input format
- BMP
- Output format
- TGA
- Best for
- TGA workflows, lossless quality, editing, printing
- Works on
- Chrome, Edge, Firefox, Safari, iOS and Android browsers
- Privacy
- No upload, no tracking, metadata stripped
- Output quality
- Lossless, exact pixels
How to convert BMP to TGA
- 1
Drop your BMP files
Drag up to 20 BMP files onto the page or click to choose them. Everything runs in your browser.
- 2
TGA is preselected
Output is already set to TGA. Adjust quality, resize or batch if you want.
- 3
Download
Save each TGA, or download all of them together as a ZIP.
BMP to TGA: what changes and when it makes sense
BMP is a Bitmap image format. It is best known for a simple structure that legacy programs and embedded systems can read without a decoder library. The main drawbacks are enormous files and no reliable transparency.
TGA is a Truevision TGA (Targa) format. It is best known for a simple, fast-to-read layout with a clean alpha channel, established in game textures and video work. The main drawbacks are large files and no browser or social platform support.
BMP vs TGA at a glance
| Property | BMP | TGA |
|---|---|---|
| Type | Raster image | Raster image |
| Compression | Usually uncompressed (run-length encoding exists but is rare) | Uncompressed or run-length encoded (RLE) |
| Transparency | None | Full alpha channel with soft edges |
| Animation | No | No |
| Colour depth | 1 to 32 bits per pixel | 8, 16, 24 or 32 bits per pixel, including an 8-bit alpha channel |
| Support | Opens in browsers and most desktop software, but almost never used on the web | Supported by game engines and 3D tools, but not displayed by browsers |
| History | Created by Microsoft for Windows 1.0 in 1985 as the native bitmap format for the Windows Graphics Device Interface. The "BM" signature has been unchanged since then. Still used in embedded systems and legacy Windows software. | Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools. |
What actually changes in this conversion
- Both BMP and TGA are lossless, so the pixels come through unchanged.
- BMP has no alpha channel, so every pixel is already opaque.
- Expect the TGA file to be somewhat smaller than the BMP source.
- EXIF, GPS and camera data are stripped on every conversion. That is good for privacy, but you lose capture dates.
About BMP: history and technical details
Created by Microsoft for Windows 1.0 in 1985 as the native bitmap format for the Windows Graphics Device Interface. The "BM" signature has been unchanged since then. Still used in embedded systems and legacy Windows software.
Technical: File header 14 bytes (signature, size, reserved, offset) followed by DIB header (40+ bytes). Supports 1, 4, 8, 16, 24, 32-bit pixels. Rows padded to 4-byte boundaries. Pixels can be stored bottom-up or top-down. Optional RLE4/RLE8 rarely used.
Real-world size: A 12-megapixel photo is 36 MB as 24-bit BMP. As JPG it is 2-4 MB (90% smaller). A 1920x1080 screen at 32-bit BMP is 8.3 MB; as PNG 200-600 KB.
Popular tools: Windows Paint, IrfanView, XnView, ImageMagick, GIMP, Adobe Photoshop, embedded dev tools.
Alternatives: PNG (lossless, 5-20x smaller), TGA (game pipelines), TIFF (professional print), JPG (lossy, much smaller).
About TGA: what you get
Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.
Technical: 18-byte header with image type, colour map, width, height, bit depth. Types 1, 2, 3, 9, 10, 11 for uncompressed and RLE variants. Supports 8-bit indexed, 15/16-bit high colour, 24-bit truecolour, 32-bit with alpha. Bottom-left origin by default.
Real-world size: A 1024x1024 32-bit TGA is 4 MB uncompressed, 1-3 MB with RLE. A 2048x2048 texture is 16 MB uncompressed. Game engines prefer DDS or KTX2 for shipping but TGA for authoring.
Popular tools: Unity, Unreal Engine, Blender, GIMP, Adobe Photoshop, ImageMagick, NVIDIA Texture Tools.
Alternatives: DDS (better for games), KTX2 (modern GPU texture), PNG (universal), WebP (web).
Browser and software compatibility
BMP: Opens in browsers and most desktop software, but almost never used on the web. TGA: Supported by game engines and 3D tools, but not displayed by browsers.
Browsers will not display TGA. It is meant for game and 3D pipelines.
Why people move away from BMP
- A 12 megapixel photo saved as 24-bit BMP is roughly 36 MB because pixels are stored almost raw.
- BMP has no practical support for transparency, and almost no web workflow expects it.
Why people choose TGA
- Many game engines, 3D tools and texture pipelines still accept TGA with an alpha channel.
- The simple layout loads quickly and is easy for custom tools to parse.
Common mistakes with BMP
- Using BMP on web pages — files are 10-20x larger than PNG with zero benefit
- Expecting BMP transparency to work — most viewers ignore the alpha channel
- Converting large BMPs without checking disk space — can fill your drive
Best practices for keeping quality
- BMP is raw pixels, so the source has no compression damage. Convert at full size and choose the output quality freely.
- If your engine prefers power-of-two textures (512, 1024, 2048), resize before converting.
- Alpha is preserved, but check that the transparent areas match what your engine expects.
- Resize before converting if the image will be shown small. A 4000 pixel photo displayed at 800 pixels wastes bytes in any format.
- Check the result at 100 percent zoom, especially around text, edges and gradients, before you replace any originals.
- Keep your original files. Conversions to a lossy format cannot be undone.
- When you convert a set of images, use the same quality setting for the whole batch. The converter handles up to 20 files at once.
BMP to TGA questions
Quick answers about privacy, quality, supported formats, file limits and how TGA works.
Why convert BMP to TGA?
TGA is lossless. It keeps every pixel exactly. It is the safe choice when you plan to edit, print or need exact pixel data.
Will converting BMP to TGA lose quality?
No. TGA is lossless, so nothing is thrown away.
Does TGA keep transparency?
Yes. TGA supports full transparency, so transparent areas in your original are kept.
Are my files uploaded?
Never. Everything runs in your browser. Your files never leave your device. Open DevTools Network tab while processing — you will see no upload request.
Can I convert many files at once?
Yes, up to 20 files at once. Download them individually or all together as a ZIP.
Does the converter strip metadata?
Yes. Browsers do not pass EXIF data through a canvas, so GPS, camera model and dates are removed on every conversion. That is good for privacy.
Is it free?
Yes. No credits, no daily cap, no account, no watermark. The practical limit is your device memory.
Is TGA used on the web?
No. Browsers cannot display TGA. It is used almost exclusively in game development, 3D pipelines and legacy video editing tools.
Your files never leave your device
No upload, no account, no tracking. Everything happens in your browser using the Canvas API and WebAssembly. You can confirm this in your browser's DevTools Network tab while the tool runs — no request carries your file. See why ToolDeck is different.