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ICO to TGA Converter: Free, Private, No Upload

Convert ICO files to TGA in your browser. Lossless output, batch up to 20 files at once, no upload, no account, no watermark. Your files never leave your device.

  • ICO to TGA
  • Batch up to 20 files
  • No upload, no account
  • Metadata stripped
  1. 1Add up to 20 images
  2. 2Pick from 18 formats
  3. 3Download or copy the code

Processed on your device. Your images are never uploaded, and metadata is stripped. How we keep it private

How do I convert ICO to TGA for free?

Drop your ICO files into the tool above, choose TGA as output, and download the result. Everything runs in your browser, so nothing is uploaded and there is no limit or watermark. It works on Windows, Mac, Linux, ChromeOS, iOS and Android — anywhere you have a modern browser.

Price
Free, no credits and no daily cap
Account required
No
File uploaded to server
No, processed locally in your browser
Batch limit
Up to 20 files at once
Input format
ICO
Output format
TGA
Best for
TGA workflows, lossless quality, editing, printing
Works on
Chrome, Edge, Firefox, Safari, iOS and Android browsers
Privacy
No upload, no tracking, metadata stripped
Output quality
Lossless, exact pixels

How to convert ICO to TGA

  1. 1

    Drop your ICO files

    Drag up to 20 ICO files onto the page or click to choose them. Everything runs in your browser.

  2. 2

    TGA is preselected

    Output is already set to TGA. Adjust quality, resize or batch if you want.

  3. 3

    Download

    Save each TGA, or download all of them together as a ZIP.

ICO to TGA: what changes and when it makes sense

ICO is an Windows icon format. It is best known for packing several sizes (16, 32, 48, 256 pixels) into a single file. The main drawbacks are a maximum size of 256 by 256 pixels and little use outside icons.

TGA is a Truevision TGA (Targa) format. It is best known for a simple, fast-to-read layout with a clean alpha channel, established in game textures and video work. The main drawbacks are large files and no browser or social platform support.

ICO vs TGA at a glance

PropertyICOTGA
TypeContainer formatRaster image
CompressionA container holding one or more bitmaps, each stored as BMP or PNG dataUncompressed or run-length encoded (RLE)
TransparencyFull alpha channel with soft edgesFull alpha channel with soft edges
AnimationNoNo
Colour depthUp to 32-bit colour with an 8-bit alpha channel8, 16, 24 or 32 bits per pixel, including an 8-bit alpha channel
SupportSupported by Windows and by browsers as a favicon, but most image viewers and editors do not open it directlySupported by game engines and 3D tools, but not displayed by browsers
HistoryIntroduced by Microsoft with Windows 1.0 in 1985. The modern 32-bit alpha version became standard with Windows XP (2001). Windows Vista (2007) added PNG compression inside ICO for icons larger than 48x48.Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.

What actually changes in this conversion

  • Both ICO and TGA are lossless, so the pixels come through unchanged.
  • Transparency is preserved, including soft edges.
  • EXIF, GPS and camera data are stripped on every conversion. That is good for privacy, but you lose capture dates.

About ICO: history and technical details

Introduced by Microsoft with Windows 1.0 in 1985. The modern 32-bit alpha version became standard with Windows XP (2001). Windows Vista (2007) added PNG compression inside ICO for icons larger than 48x48.

Technical: Container holds 1-65535 images. Each entry has a 16-byte directory: width, height, colour count, planes, bit count, data size, data offset. Images are BMP (DIB) or PNG. Max dimension 256x256. Typical Windows icons use 16, 32, 48, 64, 128, 256.

Real-world size: A 6-size favicon.ico is typically 15-40 KB. A single 256x256 PNG favicon is 8-15 KB. Modern best practice uses separate files for 16, 32, 180 (Apple), 192, 512 (PWA).

Popular tools: IcoFX, GIMP, Adobe Photoshop (with plugin), ImageMagick, Favicon Generator, RealFaviconGenerator.

Alternatives: PNG (single size, widely accepted), SVG (sharp at any size), favicon.ico (still needed for legacy).

About TGA: what you get

Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.

Technical: 18-byte header with image type, colour map, width, height, bit depth. Types 1, 2, 3, 9, 10, 11 for uncompressed and RLE variants. Supports 8-bit indexed, 15/16-bit high colour, 24-bit truecolour, 32-bit with alpha. Bottom-left origin by default.

Real-world size: A 1024x1024 32-bit TGA is 4 MB uncompressed, 1-3 MB with RLE. A 2048x2048 texture is 16 MB uncompressed. Game engines prefer DDS or KTX2 for shipping but TGA for authoring.

Popular tools: Unity, Unreal Engine, Blender, GIMP, Adobe Photoshop, ImageMagick, NVIDIA Texture Tools.

Alternatives: DDS (better for games), KTX2 (modern GPU texture), PNG (universal), WebP (web).

Browser and software compatibility

ICO: Supported by Windows and by browsers as a favicon, but most image viewers and editors do not open it directly. TGA: Supported by game engines and 3D tools, but not displayed by browsers.

Browsers will not display TGA. It is meant for game and 3D pipelines.

Why people move away from ICO

  • ICO is capped at 256 by 256 pixels, so it is of no use as a general-purpose image format.
  • Many image viewers and design tools cannot open ICO directly, so you need a PNG to edit it.

Why people choose TGA

  • Many game engines, 3D tools and texture pipelines still accept TGA with an alpha channel.
  • The simple layout loads quickly and is easy for custom tools to parse.

Common mistakes with ICO

  • Creating a favicon.ico with a single 16x16 size — looks blurry on Retina
  • Using ICO for general images — 256x256 limit makes it useless
  • Forgetting the .ico fallback — some old browsers still request it automatically

Best practices for keeping quality

  • ICO files are tiny, often 32 by 32 pixels. Scaling them up blurs, so start from a larger original when possible.
  • If your engine prefers power-of-two textures (512, 1024, 2048), resize before converting.
  • Alpha is preserved, but check that the transparent areas match what your engine expects.
  • Resize before converting if the image will be shown small. A 4000 pixel photo displayed at 800 pixels wastes bytes in any format.
  • Check the result at 100 percent zoom, especially around text, edges and gradients, before you replace any originals.
  • Keep your original files. Conversions to a lossy format cannot be undone.
  • When you convert a set of images, use the same quality setting for the whole batch. The converter handles up to 20 files at once.

ICO to TGA questions

Quick answers about privacy, quality, supported formats, file limits and how TGA works.

Why convert ICO to TGA?

TGA is lossless. It keeps every pixel exactly. It is the safe choice when you plan to edit, print or need exact pixel data.

Will converting ICO to TGA lose quality?

No. TGA is lossless, so nothing is thrown away.

Does TGA keep transparency?

Yes. TGA supports full transparency, so transparent areas in your original are kept.

Are my files uploaded?

Never. Everything runs in your browser. Your files never leave your device. Open DevTools Network tab while processing — you will see no upload request.

Can I convert many files at once?

Yes, up to 20 files at once. Download them individually or all together as a ZIP.

Does the converter strip metadata?

Yes. Browsers do not pass EXIF data through a canvas, so GPS, camera model and dates are removed on every conversion. That is good for privacy.

Is it free?

Yes. No credits, no daily cap, no account, no watermark. The practical limit is your device memory.

Is TGA used on the web?

No. Browsers cannot display TGA. It is used almost exclusively in game development, 3D pipelines and legacy video editing tools.

Your files never leave your device

No upload, no account, no tracking. Everything happens in your browser using the Canvas API and WebAssembly. You can confirm this in your browser's DevTools Network tab while the tool runs — no request carries your file. See why ToolDeck is different.