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TIFF to TGA Converter: Free, Private, No Upload

Convert TIFF files to TGA in your browser. Lossless output, batch up to 20 files at once, no upload, no account, no watermark. Your files never leave your device.

  • TIFF to TGA
  • Batch up to 20 files
  • No upload, no account
  • Metadata stripped
  1. 1Add up to 20 images
  2. 2Pick from 18 formats
  3. 3Download or copy the code

Processed on your device. Your images are never uploaded, and metadata is stripped. How we keep it private

How do I convert TIFF to TGA for free?

Drop your TIFF files into the tool above, choose TGA as output, and download the result. Everything runs in your browser, so nothing is uploaded and there is no limit or watermark. It works on Windows, Mac, Linux, ChromeOS, iOS and Android — anywhere you have a modern browser.

Price
Free, no credits and no daily cap
Account required
No
File uploaded to server
No, processed locally in your browser
Batch limit
Up to 20 files at once
Input format
TIFF
Output format
TGA
Best for
TGA workflows, lossless quality, editing, printing
Works on
Chrome, Edge, Firefox, Safari, iOS and Android browsers
Privacy
No upload, no tracking, metadata stripped
Output quality
Lossless, exact pixels

How to convert TIFF to TGA

  1. 1

    Drop your TIFF files

    Drag up to 20 TIFF files onto the page or click to choose them. Everything runs in your browser.

  2. 2

    TGA is preselected

    Output is already set to TGA. Adjust quality, resize or batch if you want.

  3. 3

    Download

    Save each TGA, or download all of them together as a ZIP.

TIFF to TGA: what changes and when it makes sense

TIFF is a Tagged Image File Format. It is best known for archival quality, high bit depth and CMYK support. The main drawbacks are large files and no display support in most browsers.

TGA is a Truevision TGA (Targa) format. It is best known for a simple, fast-to-read layout with a clean alpha channel, established in game textures and video work. The main drawbacks are large files and no browser or social platform support.

TIFF vs TGA at a glance

PropertyTIFFTGA
TypeContainer formatRaster image
CompressionFlexible: uncompressed, lossless (LZW or ZIP) or JPEG-compressedUncompressed or run-length encoded (RLE)
TransparencyFull alpha channel with soft edgesFull alpha channel with soft edges
AnimationNoNo
Colour depth8, 16 or 32 bits per channel, with CMYK, layers and multiple pages8, 16, 24 or 32 bits per pixel, including an 8-bit alpha channel
SupportSupported by professional editors, scanners and print workflows. Safari is the only major browser that displays itSupported by game engines and 3D tools, but not displayed by browsers
HistoryCreated by Aldus (later Adobe) in 1986 for desktop publishing and scanning. Owned by Adobe since 1994. Remains the professional standard for print, archival imaging and medical imaging.Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.

What actually changes in this conversion

  • Both TIFF and TGA are lossless, so the pixels come through unchanged.
  • Transparency is preserved, including soft edges.
  • Expect the TGA file to be somewhat larger than the TIFF source.
  • Browser-based conversion works in 8-bit sRGB. Wide-gamut, 10-bit and 16-bit data are reduced. For colour-critical work, keep the original.
  • EXIF, GPS and camera data are stripped on every conversion. That is good for privacy, but you lose capture dates.

About TIFF: history and technical details

Created by Aldus (later Adobe) in 1986 for desktop publishing and scanning. Owned by Adobe since 1994. Remains the professional standard for print, archival imaging and medical imaging.

Technical: Tag-based file structure with IFD (Image File Directory) entries. Supports CMYK, Lab, RGB, grayscale, bilevel. 8, 16, 32-bit depth. Multiple pages. Layers via extensions. Compression: none, LZW, ZIP, JPEG, PackBits.

Real-world size: A 300 DPI A4 scan is 25-50 MB as uncompressed TIFF. Same as PNG: 10-20 MB. As JPG at quality 90: 3-8 MB but with loss. Print workflows use TIFF because quality is preserved and CMYK is supported.

Popular tools: Adobe Photoshop, Adobe Illustrator, GIMP, ImageMagick, Capture One, Vuescan, SilverFast.

Alternatives: PNG (8-bit only, no CMYK), JPEG XL (future format), PSD (Photoshop native), PDF (for sharing).

About TGA: what you get

Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.

Technical: 18-byte header with image type, colour map, width, height, bit depth. Types 1, 2, 3, 9, 10, 11 for uncompressed and RLE variants. Supports 8-bit indexed, 15/16-bit high colour, 24-bit truecolour, 32-bit with alpha. Bottom-left origin by default.

Real-world size: A 1024x1024 32-bit TGA is 4 MB uncompressed, 1-3 MB with RLE. A 2048x2048 texture is 16 MB uncompressed. Game engines prefer DDS or KTX2 for shipping but TGA for authoring.

Popular tools: Unity, Unreal Engine, Blender, GIMP, Adobe Photoshop, ImageMagick, NVIDIA Texture Tools.

Alternatives: DDS (better for games), KTX2 (modern GPU texture), PNG (universal), WebP (web).

Browser and software compatibility

TIFF: Supported by professional editors, scanners and print workflows. Safari is the only major browser that displays it. TGA: Supported by game engines and 3D tools, but not displayed by browsers.

Browsers will not display TGA. It is meant for game and 3D pipelines.

Why people move away from TIFF

  • Browsers other than Safari cannot display TIFF, so it is unusable on web pages.
  • TIFF files are huge. A single scan can run to hundreds of megabytes.
  • Email clients and chat apps often cannot preview TIFF at all.

Why people choose TGA

  • Many game engines, 3D tools and texture pipelines still accept TGA with an alpha channel.
  • The simple layout loads quickly and is easy for custom tools to parse.

Common mistakes with TIFF

  • Using TIFF for web images — browsers will not display it
  • Assuming all TIFFs are lossless — JPEG-compressed TIFF exists
  • Ignoring bit depth — a 16-bit TIFF converted to 8-bit loses tonal range

Best practices for keeping quality

  • TIFFs often hold 16-bit or CMYK data. Browser conversion works in 8-bit sRGB, so bit depth is reduced and colour can shift. For colour-critical work, use Photoshop or ImageMagick.
  • If your engine prefers power-of-two textures (512, 1024, 2048), resize before converting.
  • Alpha is preserved, but check that the transparent areas match what your engine expects.
  • Resize before converting if the image will be shown small. A 4000 pixel photo displayed at 800 pixels wastes bytes in any format.
  • Check the result at 100 percent zoom, especially around text, edges and gradients, before you replace any originals.
  • Keep your original files. Conversions to a lossy format cannot be undone.
  • When you convert a set of images, use the same quality setting for the whole batch. The converter handles up to 20 files at once.

TIFF to TGA questions

Quick answers about privacy, quality, supported formats, file limits and how TGA works.

Why convert TIFF to TGA?

TGA is lossless. It keeps every pixel exactly. It is the safe choice when you plan to edit, print or need exact pixel data.

Will converting TIFF to TGA lose quality?

No. TGA is lossless, so nothing is thrown away.

Does TGA keep transparency?

Yes. TGA supports full transparency, so transparent areas in your original are kept.

Are my files uploaded?

Never. Everything runs in your browser. Your files never leave your device. Open DevTools Network tab while processing — you will see no upload request.

Can I convert many files at once?

Yes, up to 20 files at once. Download them individually or all together as a ZIP.

Does the converter strip metadata?

Yes. Browsers do not pass EXIF data through a canvas, so GPS, camera model and dates are removed on every conversion. That is good for privacy.

Is it free?

Yes. No credits, no daily cap, no account, no watermark. The practical limit is your device memory.

Is TGA used on the web?

No. Browsers cannot display TGA. It is used almost exclusively in game development, 3D pipelines and legacy video editing tools.

Your files never leave your device

No upload, no account, no tracking. Everything happens in your browser using the Canvas API and WebAssembly. You can confirm this in your browser's DevTools Network tab while the tool runs — no request carries your file. See why ToolDeck is different.