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TGA to BMP Converter: Free, Private, No Upload

Convert TGA files to BMP in your browser. Lossless output, batch up to 20 files at once, no upload, no account, no watermark. Your files never leave your device.

  • TGA to BMP
  • Batch up to 20 files
  • No upload, no account
  • Metadata stripped
  1. 1Add up to 20 images
  2. 2Pick from 18 formats
  3. 3Download or copy the code

Processed on your device. Your images are never uploaded, and metadata is stripped. How we keep it private

How do I convert TGA to BMP for free?

Drop your TGA files into the tool above, choose BMP as output, and download the result. Everything runs in your browser, so nothing is uploaded and there is no limit or watermark. It works on Windows, Mac, Linux, ChromeOS, iOS and Android — anywhere you have a modern browser.

Price
Free, no credits and no daily cap
Account required
No
File uploaded to server
No, processed locally in your browser
Batch limit
Up to 20 files at once
Input format
TGA
Output format
BMP
Best for
BMP workflows, lossless quality, editing, printing
Works on
Chrome, Edge, Firefox, Safari, iOS and Android browsers
Privacy
No upload, no tracking, metadata stripped
Output quality
Lossless, exact pixels

How to convert TGA to BMP

  1. 1

    Drop your TGA files

    Drag up to 20 TGA files onto the page or click to choose them. Everything runs in your browser.

  2. 2

    BMP is preselected

    Output is already set to BMP. Adjust quality, resize or batch if you want.

  3. 3

    Download

    Save each BMP, or download all of them together as a ZIP.

TGA to BMP: what changes and when it makes sense

TGA is a Truevision TGA (Targa) format. It is best known for a simple, fast-to-read layout with a clean alpha channel, established in game textures and video work. The main drawbacks are large files and no browser or social platform support.

BMP is a Bitmap image format. It is best known for a simple structure that legacy programs and embedded systems can read without a decoder library. The main drawbacks are enormous files and no reliable transparency.

TGA vs BMP at a glance

PropertyTGABMP
TypeRaster imageRaster image
CompressionUncompressed or run-length encoded (RLE)Usually uncompressed (run-length encoding exists but is rare)
TransparencyFull alpha channel with soft edgesNone
AnimationNoNo
Colour depth8, 16, 24 or 32 bits per pixel, including an 8-bit alpha channel1 to 32 bits per pixel
SupportSupported by game engines and 3D tools, but not displayed by browsersOpens in browsers and most desktop software, but almost never used on the web
HistoryCreated by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.Created by Microsoft for Windows 1.0 in 1985 as the native bitmap format for the Windows Graphics Device Interface. The "BM" signature has been unchanged since then. Still used in embedded systems and legacy Windows software.

What actually changes in this conversion

  • Both TGA and BMP are lossless, so the pixels come through unchanged.
  • BMP cannot store transparency, so transparent areas are filled with white.
  • Expect the BMP file to be somewhat larger than the TGA source.
  • EXIF, GPS and camera data are stripped on every conversion. That is good for privacy, but you lose capture dates.

About TGA: history and technical details

Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.

Technical: 18-byte header with image type, colour map, width, height, bit depth. Types 1, 2, 3, 9, 10, 11 for uncompressed and RLE variants. Supports 8-bit indexed, 15/16-bit high colour, 24-bit truecolour, 32-bit with alpha. Bottom-left origin by default.

Real-world size: A 1024x1024 32-bit TGA is 4 MB uncompressed, 1-3 MB with RLE. A 2048x2048 texture is 16 MB uncompressed. Game engines prefer DDS or KTX2 for shipping but TGA for authoring.

Popular tools: Unity, Unreal Engine, Blender, GIMP, Adobe Photoshop, ImageMagick, NVIDIA Texture Tools.

Alternatives: DDS (better for games), KTX2 (modern GPU texture), PNG (universal), WebP (web).

About BMP: what you get

Created by Microsoft for Windows 1.0 in 1985 as the native bitmap format for the Windows Graphics Device Interface. The "BM" signature has been unchanged since then. Still used in embedded systems and legacy Windows software.

Technical: File header 14 bytes (signature, size, reserved, offset) followed by DIB header (40+ bytes). Supports 1, 4, 8, 16, 24, 32-bit pixels. Rows padded to 4-byte boundaries. Pixels can be stored bottom-up or top-down. Optional RLE4/RLE8 rarely used.

Real-world size: A 12-megapixel photo is 36 MB as 24-bit BMP. As JPG it is 2-4 MB (90% smaller). A 1920x1080 screen at 32-bit BMP is 8.3 MB; as PNG 200-600 KB.

Popular tools: Windows Paint, IrfanView, XnView, ImageMagick, GIMP, Adobe Photoshop, embedded dev tools.

Alternatives: PNG (lossless, 5-20x smaller), TGA (game pipelines), TIFF (professional print), JPG (lossy, much smaller).

Browser and software compatibility

TGA: Supported by game engines and 3D tools, but not displayed by browsers. BMP: Opens in browsers and most desktop software, but almost never used on the web.

BMP output opens in browsers and most desktop software, but very few web workflows expect it.

Why people move away from TGA

  • Browsers and most messaging apps cannot display TGA, so sharing it is awkward.
  • TGA files are large because compression is minimal.

Why people choose BMP

  • Some legacy Windows software, embedded displays and industrial tools only read BMP.
  • With no compression there is no decoding step and no compression artefacts.

Common mistakes with TGA

  • Uploading TGA to a website — browsers will not display it
  • Forgetting alpha channel in TGA exports — some tools drop it
  • Assuming RLE TGA is fast — it is slower to decode than uncompressed

Best practices for keeping quality

  • A TGA from a game pipeline may use a bottom-left origin or channel-packed data. Compare against the original before relying on it.
  • Expect a very large file. Check the upload limit and free disk space before saving.
  • Flatten any transparency first. BMP does not reliably carry an alpha channel.
  • Resize before converting if the image will be shown small. A 4000 pixel photo displayed at 800 pixels wastes bytes in any format.
  • Check the result at 100 percent zoom, especially around text, edges and gradients, before you replace any originals.
  • Keep your original files. Conversions to a lossy format cannot be undone.
  • When you convert a set of images, use the same quality setting for the whole batch. The converter handles up to 20 files at once.

TGA to BMP questions

Quick answers about privacy, quality, supported formats, file limits and how BMP works.

Why convert TGA to BMP?

BMP is lossless. It keeps every pixel exactly. It is the safe choice when you plan to edit, print or need exact pixel data.

Will converting TGA to BMP lose quality?

No. BMP is lossless, so nothing is thrown away.

Does BMP keep transparency?

No. BMP does not support transparency. Transparent areas will be filled with white.

Are my files uploaded?

Never. Everything runs in your browser. Your files never leave your device. Open DevTools Network tab while processing — you will see no upload request.

Can I convert many files at once?

Yes, up to 20 files at once. Download them individually or all together as a ZIP.

Does the converter strip metadata?

Yes. Browsers do not pass EXIF data through a canvas, so GPS, camera model and dates are removed on every conversion. That is good for privacy.

Is it free?

Yes. No credits, no daily cap, no account, no watermark. The practical limit is your device memory.

Why is BMP so large?

Because it stores raw pixel data with little or no compression. A 12-MP photo as 24-bit BMP is 36 MB, compared to 2-4 MB as JPG. The tradeoff is speed (no decoding needed) and lossless quality.

Your files never leave your device

No upload, no account, no tracking. Everything happens in your browser using the Canvas API and WebAssembly. You can confirm this in your browser's DevTools Network tab while the tool runs — no request carries your file. See why ToolDeck is different.