TGA to ICO Converter: Free, Private, No Upload
Convert TGA files to ICO in your browser. Lossless output, batch up to 20 files at once, no upload, no account, no watermark. Your files never leave your device.
- TGA to ICO
- Batch up to 20 files
- No upload, no account
- Metadata stripped
- 1Add up to 20 images
- 2Pick from 18 formats
- 3Download or copy the code
Processed on your device. Your images are never uploaded, and metadata is stripped. How we keep it private
How do I convert TGA to ICO for free?
Drop your TGA files into the tool above, choose ICO as output, and download the result. Everything runs in your browser, so nothing is uploaded and there is no limit or watermark. It works on Windows, Mac, Linux, ChromeOS, iOS and Android — anywhere you have a modern browser.
- Price
- Free, no credits and no daily cap
- Account required
- No
- File uploaded to server
- No, processed locally in your browser
- Batch limit
- Up to 20 files at once
- Input format
- TGA
- Output format
- ICO
- Best for
- ICO workflows, lossless quality, editing, printing
- Works on
- Chrome, Edge, Firefox, Safari, iOS and Android browsers
- Privacy
- No upload, no tracking, metadata stripped
- Output quality
- Lossless, exact pixels
How to convert TGA to ICO
- 1
Drop your TGA files
Drag up to 20 TGA files onto the page or click to choose them. Everything runs in your browser.
- 2
ICO is preselected
Output is already set to ICO. Adjust quality, resize or batch if you want.
- 3
Download
Save each ICO, or download all of them together as a ZIP.
TGA to ICO: what changes and when it makes sense
TGA is a Truevision TGA (Targa) format. It is best known for a simple, fast-to-read layout with a clean alpha channel, established in game textures and video work. The main drawbacks are large files and no browser or social platform support.
ICO is an Windows icon format. It is best known for packing several sizes (16, 32, 48, 256 pixels) into a single file. The main drawbacks are a maximum size of 256 by 256 pixels and little use outside icons.
TGA vs ICO at a glance
| Property | TGA | ICO |
|---|---|---|
| Type | Raster image | Container format |
| Compression | Uncompressed or run-length encoded (RLE) | A container holding one or more bitmaps, each stored as BMP or PNG data |
| Transparency | Full alpha channel with soft edges | Full alpha channel with soft edges |
| Animation | No | No |
| Colour depth | 8, 16, 24 or 32 bits per pixel, including an 8-bit alpha channel | Up to 32-bit colour with an 8-bit alpha channel |
| Support | Supported by game engines and 3D tools, but not displayed by browsers | Supported by Windows and by browsers as a favicon, but most image viewers and editors do not open it directly |
| History | Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools. | Introduced by Microsoft with Windows 1.0 in 1985. The modern 32-bit alpha version became standard with Windows XP (2001). Windows Vista (2007) added PNG compression inside ICO for icons larger than 48x48. |
What actually changes in this conversion
- Both TGA and ICO are lossless, so the pixels come through unchanged.
- Transparency is preserved, including soft edges.
- ICO holds images up to 256 by 256 pixels. Larger sources are scaled down.
- EXIF, GPS and camera data are stripped on every conversion. That is good for privacy, but you lose capture dates.
About TGA: history and technical details
Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.
Technical: 18-byte header with image type, colour map, width, height, bit depth. Types 1, 2, 3, 9, 10, 11 for uncompressed and RLE variants. Supports 8-bit indexed, 15/16-bit high colour, 24-bit truecolour, 32-bit with alpha. Bottom-left origin by default.
Real-world size: A 1024x1024 32-bit TGA is 4 MB uncompressed, 1-3 MB with RLE. A 2048x2048 texture is 16 MB uncompressed. Game engines prefer DDS or KTX2 for shipping but TGA for authoring.
Popular tools: Unity, Unreal Engine, Blender, GIMP, Adobe Photoshop, ImageMagick, NVIDIA Texture Tools.
Alternatives: DDS (better for games), KTX2 (modern GPU texture), PNG (universal), WebP (web).
About ICO: what you get
Introduced by Microsoft with Windows 1.0 in 1985. The modern 32-bit alpha version became standard with Windows XP (2001). Windows Vista (2007) added PNG compression inside ICO for icons larger than 48x48.
Technical: Container holds 1-65535 images. Each entry has a 16-byte directory: width, height, colour count, planes, bit count, data size, data offset. Images are BMP (DIB) or PNG. Max dimension 256x256. Typical Windows icons use 16, 32, 48, 64, 128, 256.
Real-world size: A 6-size favicon.ico is typically 15-40 KB. A single 256x256 PNG favicon is 8-15 KB. Modern best practice uses separate files for 16, 32, 180 (Apple), 192, 512 (PWA).
Popular tools: IcoFX, GIMP, Adobe Photoshop (with plugin), ImageMagick, Favicon Generator, RealFaviconGenerator.
Alternatives: PNG (single size, widely accepted), SVG (sharp at any size), favicon.ico (still needed for legacy).
Browser and software compatibility
TGA: Supported by game engines and 3D tools, but not displayed by browsers. ICO: Supported by Windows and by browsers as a favicon, but most image viewers and editors do not open it directly.
ICO is meant for favicons and Windows icons. It is not a general-purpose image format.
Why people move away from TGA
- Browsers and most messaging apps cannot display TGA, so sharing it is awkward.
- TGA files are large because compression is minimal.
Why people choose ICO
- Browsers and Windows still look for favicon.ico at the root of a site by default.
- One ICO file can carry several sizes, so tab icons, bookmarks and shortcuts all look sharp.
- Windows shortcuts and application icons expect ICO.
Common mistakes with TGA
- Uploading TGA to a website — browsers will not display it
- Forgetting alpha channel in TGA exports — some tools drop it
- Assuming RLE TGA is fast — it is slower to decode than uncompressed
Best practices for keeping quality
- A TGA from a game pipeline may use a bottom-left origin or channel-packed data. Compare against the original before relying on it.
- Start from a square image of at least 256 by 256 pixels and keep the design simple, since it will often be shown at 16 by 16.
- Keep a PNG or SVG copy. Modern browsers accept link rel="icon" pointing at PNG or SVG.
- Resize before converting if the image will be shown small. A 4000 pixel photo displayed at 800 pixels wastes bytes in any format.
- Check the result at 100 percent zoom, especially around text, edges and gradients, before you replace any originals.
- Keep your original files. Conversions to a lossy format cannot be undone.
- When you convert a set of images, use the same quality setting for the whole batch. The converter handles up to 20 files at once.
TGA to ICO questions
Quick answers about privacy, quality, supported formats, file limits and how ICO works.
Why convert TGA to ICO?
ICO is lossless. It keeps every pixel exactly. It is the safe choice when you plan to edit, print or need exact pixel data.
Will converting TGA to ICO lose quality?
No. ICO is lossless, so nothing is thrown away.
Does ICO keep transparency?
Yes. ICO supports full transparency, so transparent areas in your original are kept.
Are my files uploaded?
Never. Everything runs in your browser. Your files never leave your device. Open DevTools Network tab while processing — you will see no upload request.
Can I convert many files at once?
Yes, up to 20 files at once. Download them individually or all together as a ZIP.
Does the converter strip metadata?
Yes. Browsers do not pass EXIF data through a canvas, so GPS, camera model and dates are removed on every conversion. That is good for privacy.
Is it free?
Yes. No credits, no daily cap, no account, no watermark. The practical limit is your device memory.
What sizes should a favicon.ico have?
At minimum 16x16, 32x32, and 48x48. Modern best practice is to include 16, 32, 48, 64, 128, and 256 pixel versions in one ICO file. Browsers pick the size they need.
Your files never leave your device
No upload, no account, no tracking. Everything happens in your browser using the Canvas API and WebAssembly. You can confirm this in your browser's DevTools Network tab while the tool runs — no request carries your file. See why ToolDeck is different.