TGA to TIFF Converter: Free, Private, No Upload
Convert TGA files to TIFF in your browser. Lossless output, batch up to 20 files at once, no upload, no account, no watermark. Your files never leave your device.
- TGA to TIFF
- Batch up to 20 files
- No upload, no account
- Metadata stripped
- 1Add up to 20 images
- 2Pick from 18 formats
- 3Download or copy the code
Processed on your device. Your images are never uploaded, and metadata is stripped. How we keep it private
How do I convert TGA to TIFF for free?
Drop your TGA files into the tool above, choose TIFF as output, and download the result. Everything runs in your browser, so nothing is uploaded and there is no limit or watermark. It works on Windows, Mac, Linux, ChromeOS, iOS and Android — anywhere you have a modern browser.
- Price
- Free, no credits and no daily cap
- Account required
- No
- File uploaded to server
- No, processed locally in your browser
- Batch limit
- Up to 20 files at once
- Input format
- TGA
- Output format
- TIFF
- Best for
- TIFF workflows, lossless quality, editing, printing
- Works on
- Chrome, Edge, Firefox, Safari, iOS and Android browsers
- Privacy
- No upload, no tracking, metadata stripped
- Output quality
- Lossless, exact pixels
How to convert TGA to TIFF
- 1
Drop your TGA files
Drag up to 20 TGA files onto the page or click to choose them. Everything runs in your browser.
- 2
TIFF is preselected
Output is already set to TIFF. Adjust quality, resize or batch if you want.
- 3
Download
Save each TIFF, or download all of them together as a ZIP.
TGA to TIFF: what changes and when it makes sense
TGA is a Truevision TGA (Targa) format. It is best known for a simple, fast-to-read layout with a clean alpha channel, established in game textures and video work. The main drawbacks are large files and no browser or social platform support.
TIFF is a Tagged Image File Format. It is best known for archival quality, high bit depth and CMYK support. The main drawbacks are large files and no display support in most browsers.
TGA vs TIFF at a glance
| Property | TGA | TIFF |
|---|---|---|
| Type | Raster image | Container format |
| Compression | Uncompressed or run-length encoded (RLE) | Flexible: uncompressed, lossless (LZW or ZIP) or JPEG-compressed |
| Transparency | Full alpha channel with soft edges | Full alpha channel with soft edges |
| Animation | No | No |
| Colour depth | 8, 16, 24 or 32 bits per pixel, including an 8-bit alpha channel | 8, 16 or 32 bits per channel, with CMYK, layers and multiple pages |
| Support | Supported by game engines and 3D tools, but not displayed by browsers | Supported by professional editors, scanners and print workflows. Safari is the only major browser that displays it |
| History | Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools. | Created by Aldus (later Adobe) in 1986 for desktop publishing and scanning. Owned by Adobe since 1994. Remains the professional standard for print, archival imaging and medical imaging. |
What actually changes in this conversion
- Both TGA and TIFF are lossless, so the pixels come through unchanged.
- Transparency is preserved, including soft edges.
- Expect the TIFF file to be somewhat smaller than the TGA source.
- Browser-based conversion works in 8-bit sRGB. Wide-gamut, 10-bit and 16-bit data are reduced. For colour-critical work, keep the original.
- EXIF, GPS and camera data are stripped on every conversion. That is good for privacy, but you lose capture dates.
About TGA: history and technical details
Created by Truevision in 1984 for the TARGA and VISTA graphics cards. It became a standard for video editing (Windows and Mac) and later game texture pipelines. Still widely used in Unity, Unreal and 3D tools.
Technical: 18-byte header with image type, colour map, width, height, bit depth. Types 1, 2, 3, 9, 10, 11 for uncompressed and RLE variants. Supports 8-bit indexed, 15/16-bit high colour, 24-bit truecolour, 32-bit with alpha. Bottom-left origin by default.
Real-world size: A 1024x1024 32-bit TGA is 4 MB uncompressed, 1-3 MB with RLE. A 2048x2048 texture is 16 MB uncompressed. Game engines prefer DDS or KTX2 for shipping but TGA for authoring.
Popular tools: Unity, Unreal Engine, Blender, GIMP, Adobe Photoshop, ImageMagick, NVIDIA Texture Tools.
Alternatives: DDS (better for games), KTX2 (modern GPU texture), PNG (universal), WebP (web).
About TIFF: what you get
Created by Aldus (later Adobe) in 1986 for desktop publishing and scanning. Owned by Adobe since 1994. Remains the professional standard for print, archival imaging and medical imaging.
Technical: Tag-based file structure with IFD (Image File Directory) entries. Supports CMYK, Lab, RGB, grayscale, bilevel. 8, 16, 32-bit depth. Multiple pages. Layers via extensions. Compression: none, LZW, ZIP, JPEG, PackBits.
Real-world size: A 300 DPI A4 scan is 25-50 MB as uncompressed TIFF. Same as PNG: 10-20 MB. As JPG at quality 90: 3-8 MB but with loss. Print workflows use TIFF because quality is preserved and CMYK is supported.
Popular tools: Adobe Photoshop, Adobe Illustrator, GIMP, ImageMagick, Capture One, Vuescan, SilverFast.
Alternatives: PNG (8-bit only, no CMYK), JPEG XL (future format), PSD (Photoshop native), PDF (for sharing).
Browser and software compatibility
TGA: Supported by game engines and 3D tools, but not displayed by browsers. TIFF: Supported by professional editors, scanners and print workflows. Safari is the only major browser that displays it.
Browsers other than Safari will not display TIFF. Use it for print, scanning and archiving.
Why people move away from TGA
- Browsers and most messaging apps cannot display TGA, so sharing it is awkward.
- TGA files are large because compression is minimal.
Why people choose TIFF
- Print shops, publishers and archives often ask for TIFF as a lossless master.
- TIFF can hold 16-bit data, CMYK and multiple pages, which suits scans and professional workflows.
- Lossless storage means no generational loss across repeated edits.
Common mistakes with TGA
- Uploading TGA to a website — browsers will not display it
- Forgetting alpha channel in TGA exports — some tools drop it
- Assuming RLE TGA is fast — it is slower to decode than uncompressed
Best practices for keeping quality
- A TGA from a game pipeline may use a bottom-left origin or channel-packed data. Compare against the original before relying on it.
- A browser conversion produces 8-bit RGB. If your printer asks for CMYK or 16-bit TIFF, you will need desktop software.
- Expect large files, and check any upload limit before saving.
- Resize before converting if the image will be shown small. A 4000 pixel photo displayed at 800 pixels wastes bytes in any format.
- Check the result at 100 percent zoom, especially around text, edges and gradients, before you replace any originals.
- Keep your original files. Conversions to a lossy format cannot be undone.
- When you convert a set of images, use the same quality setting for the whole batch. The converter handles up to 20 files at once.
TGA to TIFF questions
Quick answers about privacy, quality, supported formats, file limits and how TIFF works.
Why convert TGA to TIFF?
TIFF is lossless. It keeps every pixel exactly. It is the safe choice when you plan to edit, print or need exact pixel data.
Will converting TGA to TIFF lose quality?
No. TIFF is lossless, so nothing is thrown away.
Does TIFF keep transparency?
Yes. TIFF supports full transparency, so transparent areas in your original are kept.
Are my files uploaded?
Never. Everything runs in your browser. Your files never leave your device. Open DevTools Network tab while processing — you will see no upload request.
Can I convert many files at once?
Yes, up to 20 files at once. Download them individually or all together as a ZIP.
Does the converter strip metadata?
Yes. Browsers do not pass EXIF data through a canvas, so GPS, camera model and dates are removed on every conversion. That is good for privacy.
Is it free?
Yes. No credits, no daily cap, no account, no watermark. The practical limit is your device memory.
Is TIFF always lossless?
No. TIFF is a container that can hold uncompressed, LZW/ZIP lossless, or JPEG-compressed (lossy) image data. Most print workflows use lossless TIFF, but lossy TIFFs exist.
Can browsers display TIFF?
Only Safari. Chrome, Firefox and Edge do not natively render TIFF files. This is why TIFF is unsuitable for web pages and must be converted to PNG, JPG or WebP for web use.
Your files never leave your device
No upload, no account, no tracking. Everything happens in your browser using the Canvas API and WebAssembly. You can confirm this in your browser's DevTools Network tab while the tool runs — no request carries your file. See why ToolDeck is different.